Gas Man
Summer 2009
A personal 3D-character project.
It's about 12730 tris.
Utilizes one 2048x2048 texture for color, spec and normals.
I wanted to try out a new and more flexible workflow with this character focusing less on sculpting and more on subD-modeling and retopologizing.
All normals were baked in Maya while I used 3ds Max and Zbrush for all retopologizing.
Almost all texturing was done in Photoshop (with the exception of a couple of details that were hand painted in Zbrush).
Turntable rendered with Mental Ray and composited in Fusion

Turntable of the lowpoly model with normal map applied

Wireframe for the lowpoly character

Concept for the character
